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The multiplayer is a step back from the original. With these missteps it is difficult to recommend, Company of Heroes 2. Explosions have a significant kick to them. Units have different speeches depending on their status. The sound of units and effects are once again excellent in the sequel. This was the same area that was used to show the player the abridged details on a unit as well as their selection. The user interface elements could be better with much of the UI devoted to text details about a unit. The snow effects cause a fog that is dense and clear to identify. Explosions, shells, bullets, and uniforms are rendered with high detail. It is not impossible to win against players with purchased commanders but it absolutely hurts the barrier to entry and enjoyment by newer players.
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Knowing counters and understanding a unit's capabilities is important in Real-time strategy games.By locking these units away in a competitive game is wrong. This goes against making a competitive game. In a competitive game, this prevents players from trying a unit or playing against a unit unless they pay in time or money. In this game, commanders must be earned after hours of play or purchased. Even then commanders themselves were all available and could not be swapped. It was not until Tales of Valor that units could be swapped. In the original Company of Heroes, no unit was locked away in a grind or a paywall of microtransactions. Ultimately, the single player is fun at parts but fails in story and history. Even the original Company of Heroes had stylized cutscenes that aided in the telling of the story. Cutscenes also felt lower quality than they existed in previous installments. The story covers too many years and causes a disconnect in the narrative. Motivations are not clear and in general the Soviets are portrayed as incompetent and cruel. Previous Relic Entertainment titles have a stronger emphasis on story and pacing. The story is the weakest aspect of the game. The sotry follows officer Isakovich during his time in the Red Army. The missions are varied from defense, assault, and special forces missions. The player assumes command of the Soviets as they defend Russia during Operation Barbarossa to the capturing of Berlin. Missions typically have optional objectives for the player to complete that can offer an additional challenge and reward.
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Soviet infantry range from lowly conscripts to elite guards with anti-tank rifles. They use combined tactics with much of their strength coming in the mid game. The Soviets rely on cheap infantry, tanks, and specialists to win the day. The faction has a lot of choices to deal with any threats they face. Similarly to the first game, the Ostheer receive more of an advantage in the late game when they are able to field their heavier tanks. Pioneers are also able to construct bunkders that can be turned into medic stations, reinforcement points, or machine gun emplacements. The Ostheer have specialist units such as machine guns with versatile infantry such as panzergrenadiers. The Ostheer plays similarly to the Wehrmacht from the original Company of Heroes. The game focuses on tactics and deployment of troops to win battles. The gameplay features the two factions, the Ostheer and the Soviet Union. The game contains a multiplayer mode featuring 1v1, 2v2, 3v3, and 4v4 game modes. The game contains a single player campaign that follows the missions of a Soviet Union officer. Company of Heroes 2 introduces two factions, the Ostheer and the Soviet Union. The game prioritizes map control and positioning to dictate the winners of its engagements. The game focuses on tactics with more emphasis on micro instead of macro. The game is a follow-up to the original Company of heroes made by the same studio. Company of Heroes 2 is a real-time strategy game by Relic Entertainment.
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